Tremor terraria bows10/19/2023 Drop the existing fish or put them in a chest and try again. Note: if a quest fish is in your inventory when you cast, you still can't catch any more than what you're already carrying. (Thanks to Dark Dragoon's Multi Lure Accessories mod for the idea!) MultiLure now includes fishing line accessories for those who don't like cheating. MultiLure is a mod that adds a configurable number of lures while fishing and allows you to carry up to 99 quest fish in your inventory. That Time I was Reincarnated as a SlimeĮverything can be obtained through the Stylist NPC.įor more detailed info, or if you have any problems or recommendations feel free to share them in the official discord server below. She Professed Herself Pupil of the Wise Man Now supports additional life regeneration for slaying mini-bosses and events, as well as an always-active passive bonus, although none of those things are enabled by default (though they can be configured in-game)Īnime Vanity & Pets adds Anime-Themed outfits and pets. You can now adjust how much maximum life regeneration you can obtain by slaying all bosses/mini-bosses/events in a world, and how much it stacks with life regeneration from other sources, within the game (This means that any configuration from previous versions before 3.0 no longer applies, though the new method is more user-friendly) Updated to tModLoader 0.11+, and uses the ModConfig system introduced in it Coloured the headers in the mod configuration menu for this mod, just to make it look prettier Fixed two "sums" in the mod configuration menu being listed at wrong places in the menu "Integration" with the Boss Checklist mod has been considered for wide automatic mod-boss support, but it seems impossible to me at the moment. This mod should currently support bosses from the following:Ĭalamity Mod (No Calamity Music) v1.4.2.103 This mod seems to have no effect in multiplayer - I don't know why. This mod exists to make Squire's Great Helm and Valhalla Knight's Breastplate less essential for people who don't want to use consumable health potions, although this mod can stack with those items. Regen From Bosses makes your character regenerate some life per second, based on the amount of bosses that you have slain at least once in a world. Feel free to post a note to let me know what you’d like to see in my future work, I could make any Town NPC a contract for you to buy, so they follow you, just leave a note with the donation, whichever NPC you want to contract. If you do donate, that means I’m working for you. If you like what I’m doing, and would like me to continue in this direction, consider donating. Don't let him lag too far behind, or he might port back to his house. The way to work the system is to have at least 2 contracts, so when you use 1 to summon him, you still have the second one to keep him following you. If you right click on the contract, it will summon him to you, wherever you are, but the contract is gone after that. The way it works is, as long as you hold the contract in your inventory, he will try to follow you and fight for you. The Retired Adventurer sells a contract now. (Recommended by me) and a quote from Kalcipho: " Any of my content may be used, but please give proper attribution (credits) and if using a larger part of my mod (such as a major mechanic), please refer people to the original. Retired Adventurer visiting from Kalciphoz's RPG Mod. Specifically, The t-race dwarf gives big start bonus, but the t-race elf, very challenging. Will not work well with other mods that change player hp, such as the t-race mod. You gain more, fairly quickly, if you survive. Generating worlds should be way more stable overall.ĭnD Challenge starts you out with lower hp. Fixed a crashing bug where the world would only generate if the dungeon was on a specific side. ACTUALLY (hopefully) fixed the issue where world generation would get stuck at corruption pits. Both evil biomes generating in hard mode is a toggle for players that want more challenge. You can now toggle if you want the biomes to avoid eachother or to just be placed randomly around the world in the config. Steampunker: Now sells both evil's clentaminator solutions during a blood moon or solar eclipse. Dryad: Now sells both evil's seeds and powders during a blood moon. Eye of Cthulhu: drops both evil's drops at the same time in normal mode, expert mode however only gives one or another evil's drops randomly per treasure bag. Key of Flight: Craft using 15 souls of flight, place in a chest and you'll be able fight the other evil biome's mimic! You can have both evil biomes generate during hard mode! Both evil biome chests now generate in the dungeon! This mod will create both Corruption and Crimson on any world created while it is enabled, as well as a whole bunch of other stuff to allow you to do everything concerning both evils in once world!
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